plate.n.02
a sheet of metal or wood or glass or plastic
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| license_plate-hjdaqn |
|
license_plate |
license_plate.n.01 |
0.31, 0.16, 0.00 |
attachment, collision, |
0 |
True |
| license_plate-naclac |
|
license_plate |
license_plate.n.01 |
0.31, 0.16, 0.00 |
collision, |
0 |
True |
| license_plate-nuqnlr |
|
license_plate |
license_plate.n.01 |
0.31, 0.16, 0.00 |
attachment, collision, |
0 |
True |
| license_plate-nwfbxn |
|
license_plate |
license_plate.n.01 |
0.31, 0.16, 0.00 |
collision, |
0 |
True |
| hockey_puck-smhogx |
|
hockey_puck |
puck.n.02 |
0.07, 0.07, 0.03 |
collision, |
0 |
False |
| license_plate-yepdrj |
|
license_plate |
license_plate.n.01 |
0.31, 0.16, 0.00 |
collision, |
0 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
sheet.n.06 --> plate.n.02;
plate.n.02 --> license_plate.n.01;
plate.n.02 --> disk.n.02;
disk.n.02 --> puck.n.02;
artifact.n.01 --> sheet.n.06;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click sheet.n.06 "/knowledgebase/synsets/sheet.n.06.html" "Synset details page";
class sheet.n.06 success;
click plate.n.02 "/knowledgebase/synsets/plate.n.02.html" "Synset details page";
class plate.n.02 success;
click license_plate.n.01 "/knowledgebase/synsets/license_plate.n.01.html" "Synset details page";
class license_plate.n.01 success;
click disk.n.02 "/knowledgebase/synsets/disk.n.02.html" "Synset details page";
class disk.n.02 warning;
click puck.n.02 "/knowledgebase/synsets/puck.n.02.html" "Synset details page";
class puck.n.02 warning;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style plate.n.02 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| sheet.n.06 |
Matched |
a flat artifact that is thin relative to its length and width |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
| Name |
State |
Definition |
| sheet.n.06 |
Matched |
a flat artifact that is thin relative to its length and width |
Children Synsets
| Name |
State |
Definition |
| disk.n.02 |
Planned |
a flat circular plate |
| license_plate.n.01 |
Matched |
a plate mounted on the front and back of car and bearing the car's registration number |