piece.n.01

Parents: part.n.02,

a separate part of a whole



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
dishtowel-dtfspn dishtowel dishtowel.n.01 0.15, 0.21, 0.03 collision, 0 False
hand_towel-klevhj hand_towel hand_towel.n.01 0.23, 0.28, 0.05 collision, 1 False
dishtowel-ltydgg dishtowel dishtowel.n.01 0.16, 0.22, 0.03 collision, 0 False
paper_towel-mdcnha paper_towel paper_towel.n.01 0.17, 0.17, 0.00 collision, 0 False
rag-oocmed rag rag.n.01 0.28, 0.28, 0.00 collision, 0 False
bath_towel-thmepr bath_towel bath_towel.n.01 1.08, 0.57, 0.03 collision, 0 True
bandana-wbhliu bandana bandanna.n.01 0.34, 0.21, 0.12 collision, 0 False
microfiber_cloth-zpllxb microfiber_cloth liner.n.03 0.15, 0.15, 0.00 collision, 0 False

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; part.n.02 --> piece.n.01; piece.n.01 --> piece_of_cloth.n.01; piece_of_cloth.n.01 --> handkerchief.n.01; piece_of_cloth.n.01 --> liner.n.03; piece_of_cloth.n.01 --> rag.n.01; piece_of_cloth.n.01 --> towel.n.01; handkerchief.n.01 --> bandanna.n.01; towel.n.01 --> paper_towel.n.01; towel.n.01 --> dishtowel.n.01; towel.n.01 --> hand_towel.n.01; towel.n.01 --> bath_towel.n.01; object.n.01 --> part.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click part.n.02 "/knowledgebase/synsets/part.n.02.html" "Synset details page"; class part.n.02 success; click piece.n.01 "/knowledgebase/synsets/piece.n.01.html" "Synset details page"; class piece.n.01 success; click piece_of_cloth.n.01 "/knowledgebase/synsets/piece_of_cloth.n.01.html" "Synset details page"; class piece_of_cloth.n.01 success; click handkerchief.n.01 "/knowledgebase/synsets/handkerchief.n.01.html" "Synset details page"; class handkerchief.n.01 warning; click liner.n.03 "/knowledgebase/synsets/liner.n.03.html" "Synset details page"; class liner.n.03 warning; click rag.n.01 "/knowledgebase/synsets/rag.n.01.html" "Synset details page"; class rag.n.01 warning; click towel.n.01 "/knowledgebase/synsets/towel.n.01.html" "Synset details page"; class towel.n.01 success; click paper_towel.n.01 "/knowledgebase/synsets/paper_towel.n.01.html" "Synset details page"; class paper_towel.n.01 warning; click dishtowel.n.01 "/knowledgebase/synsets/dishtowel.n.01.html" "Synset details page"; class dishtowel.n.01 warning; click hand_towel.n.01 "/knowledgebase/synsets/hand_towel.n.01.html" "Synset details page"; class hand_towel.n.01 warning; click bath_towel.n.01 "/knowledgebase/synsets/bath_towel.n.01.html" "Synset details page"; class bath_towel.n.01 success; click bandanna.n.01 "/knowledgebase/synsets/bandanna.n.01.html" "Synset details page"; class bandanna.n.01 warning; click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; style piece.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
part.n.02 Matched something less than the whole of a human artifact
physical_entity.n.01 Matched an entity that has physical existence

Parent Synsets

Name State Definition
part.n.02 Matched something less than the whole of a human artifact

Children Synsets

Name State Definition
piece_of_cloth.n.01 Matched a separate part consisting of fabric