lighting_fixture.n.01
a fixture providing artificial light
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| chandelier-nflhjl |
|
chandelier |
chandelier.n.01 |
1.11, 1.11, 1.17 |
togglebutton, collision, |
1 |
False |
| chandelier-qghfol |
|
chandelier |
chandelier.n.01 |
0.30, 0.30, 2.57 |
togglebutton, collision, |
1 |
False |
| chandelier-xtwiwi |
|
chandelier |
chandelier.n.01 |
0.25, 0.25, 1.66 |
togglebutton, collision, |
1 |
False |
| chandelier-zgwevt |
|
chandelier |
chandelier.n.01 |
0.25, 0.25, 1.66 |
togglebutton, collision, |
1 |
False |
Properties
| Property Name |
| breakable |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| toggleable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
fixture.n.01 --> lighting_fixture.n.01;
lighting_fixture.n.01 --> chandelier.n.01;
artifact.n.01 --> fixture.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click fixture.n.01 "/knowledgebase/synsets/fixture.n.01.html" "Synset details page";
class fixture.n.01 success;
click lighting_fixture.n.01 "/knowledgebase/synsets/lighting_fixture.n.01.html" "Synset details page";
class lighting_fixture.n.01 warning;
click chandelier.n.01 "/knowledgebase/synsets/chandelier.n.01.html" "Synset details page";
class chandelier.n.01 warning;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style lighting_fixture.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| fixture.n.01 |
Matched |
an object firmly fixed in place (especially in a household) |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
| Name |
State |
Definition |
| fixture.n.01 |
Matched |
an object firmly fixed in place (especially in a household) |
Children Synsets
| Name |
State |
Definition |
| chandelier.n.01 |
Planned |
branched lighting fixture; often ornate; hangs from the ceiling |