diced__salmon.n.01
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
Properties
| Property Name |
| cookable |
| macroPhysicalSubstance |
| physicalSubstance |
| substance |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Graph
graph TD;
recipe-diced__salmonn01-cooking(recipe: diced__salmon.n.01-cooking);
diced__salmonn01(diced__salmon.n.01);
cooked__diced__salmonn01(cooked__diced__salmon.n.01);
recipe-uncooked-half__salmonn01-dicing(recipe: uncooked-half__salmon.n.01-dicing);
half__salmonn01(half__salmon.n.01);
recipe-diced__salmonn01-cooking --> cooked__diced__salmonn01;
diced__salmonn01 --> recipe-diced__salmonn01-cooking;
recipe-uncooked-half__salmonn01-dicing --> diced__salmonn01;
half__salmonn01 --> recipe-uncooked-half__salmonn01-dicing;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
fish.n.02 --> diced__salmon.n.01;
food.n.02 --> fish.n.02;
solid.n.01 --> food.n.02;
matter.n.03 --> solid.n.01;
physical_entity.n.01 --> matter.n.03;
entity.n.01 --> physical_entity.n.01;
click fish.n.02 "/knowledgebase/synsets/fish.n.02.html" "Synset details page";
class fish.n.02 success;
click diced__salmon.n.01 "/knowledgebase/synsets/diced__salmon.n.01.html" "Synset details page";
class diced__salmon.n.01 success;
click food.n.02 "/knowledgebase/synsets/food.n.02.html" "Synset details page";
class food.n.02 success;
click solid.n.01 "/knowledgebase/synsets/solid.n.01.html" "Synset details page";
class solid.n.01 success;
click matter.n.03 "/knowledgebase/synsets/matter.n.03.html" "Synset details page";
class matter.n.03 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style diced__salmon.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| fish.n.02 |
Matched |
the flesh of fish used as food |
| food.n.02 |
Matched |
any solid substance (as opposed to liquid) that is used as a source of nourishment |
| matter.n.03 |
Matched |
that which has mass and occupies space |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| solid.n.01 |
Matched |
matter that is solid at room temperature and pressure |
Parent Synsets
| Name |
State |
Definition |
| fish.n.02 |
Matched |
the flesh of fish used as food |
Children Synsets