compartment.n.02

Parents: room.n.01,

a partitioned section, chamber, or separate room within a larger enclosed area



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
locker-bxlkyo locker cabinet.n.03 0.50, 2.30, 2.16 fillable, collision, joint, 2 True
locker-gemgfz locker cabinet.n.03 0.42, 0.37, 1.80 fillable, collision, joint, 6 False
locker-umumgu locker cabinet.n.03 0.56, 1.12, 2.10 fillable, collision, joint, 1 True
locker-yhthgr locker cabinet.n.03 0.41, 0.37, 1.80 fillable, collision, joint, 5 False

Properties

Property Name
breakable
disinfectable
dustyable
fillable
freezable
grassyable
heatable
moldyable
nonSubstance
openable
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; room.n.01 --> compartment.n.02; compartment.n.02 --> cabinet.n.03; area.n.05 --> room.n.01; structure.n.01 --> area.n.05; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click room.n.01 "/knowledgebase/synsets/room.n.01.html" "Synset details page"; class room.n.01 success; click compartment.n.02 "/knowledgebase/synsets/compartment.n.02.html" "Synset details page"; class compartment.n.02 success; click cabinet.n.03 "/knowledgebase/synsets/cabinet.n.03.html" "Synset details page"; class cabinet.n.03 success; click area.n.05 "/knowledgebase/synsets/area.n.05.html" "Synset details page"; class area.n.05 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01.html" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; style compartment.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
area.n.05 Matched a part of a structure having some specific characteristic or function
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
room.n.01 Matched an area within a building enclosed by walls and floor and ceiling
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
room.n.01 Matched an area within a building enclosed by walls and floor and ceiling

Children Synsets

Name State Definition
cabinet.n.03 Matched a storage compartment for clothes and valuables; usually it has a lock