compartment.n.02
a partitioned section, chamber, or separate room within a larger enclosed area
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| locker-bxlkyo |
|
locker |
cabinet.n.03 |
0.50, 2.30, 2.16 |
fillable, collision, joint, |
2 |
True |
| locker-gemgfz |
|
locker |
cabinet.n.03 |
0.42, 0.37, 1.80 |
fillable, collision, joint, |
6 |
False |
| locker-umumgu |
|
locker |
cabinet.n.03 |
0.56, 1.12, 2.10 |
fillable, collision, joint, |
1 |
True |
| locker-yhthgr |
|
locker |
cabinet.n.03 |
0.41, 0.37, 1.80 |
fillable, collision, joint, |
5 |
False |
Properties
| Property Name |
| breakable |
| disinfectable |
| dustyable |
| fillable |
| freezable |
| grassyable |
| heatable |
| moldyable |
| nonSubstance |
| openable |
| rigidBody |
| rustable |
| sceneObject |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
room.n.01 --> compartment.n.02;
compartment.n.02 --> cabinet.n.03;
area.n.05 --> room.n.01;
structure.n.01 --> area.n.05;
artifact.n.01 --> structure.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click room.n.01 "/knowledgebase/synsets/room.n.01.html" "Synset details page";
class room.n.01 success;
click compartment.n.02 "/knowledgebase/synsets/compartment.n.02.html" "Synset details page";
class compartment.n.02 success;
click cabinet.n.03 "/knowledgebase/synsets/cabinet.n.03.html" "Synset details page";
class cabinet.n.03 success;
click area.n.05 "/knowledgebase/synsets/area.n.05.html" "Synset details page";
class area.n.05 success;
click structure.n.01 "/knowledgebase/synsets/structure.n.01.html" "Synset details page";
class structure.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style compartment.n.02 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| area.n.05 |
Matched |
a part of a structure having some specific characteristic or function |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| room.n.01 |
Matched |
an area within a building enclosed by walls and floor and ceiling |
| structure.n.01 |
Matched |
a thing constructed; a complex entity constructed of many parts |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
| Name |
State |
Definition |
| room.n.01 |
Matched |
an area within a building enclosed by walls and floor and ceiling |
Children Synsets
| Name |
State |
Definition |
| cabinet.n.03 |
Matched |
a storage compartment for clothes and valuables; usually it has a lock |