toy_car

Synset: toy_car.n.01

Object Images

Objects

Object Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
toy_car-dgnnin toy_car toy_car.n.01 0.89, 0.40, 0.39 collision, 1 True
toy_car-ksijjl toy_car toy_car.n.01 0.45, 0.18, 0.25 collision, 1 True
toy_car-kvjpue toy_car toy_car.n.01 0.58, 0.23, 0.32 collision, 1 True
toy_car-nhtywr toy_car toy_car.n.01 0.56, 0.29, 0.20 collision, 1 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plaything.n.01 --> toy_car.n.01; artifact.n.01 --> plaything.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plaything.n.01 "/knowledgebase/synsets/plaything.n.01.html" "Synset details page"; class plaything.n.01 success; click toy_car.n.01 "/knowledgebase/synsets/toy_car.n.01.html" "Synset details page"; class toy_car.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; style toy_car.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
plaything.n.01 Matched an artifact designed to be played with
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
plaything.n.01 Matched an artifact designed to be played with

Children Synsets

Name State Definition