showerhead

Synset: showerhead.n.01

Object Images

Objects

Object Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
showerhead-afoeoa showerhead showerhead.n.01 0.09, 0.22, 1.13 togglebutton, collision, 1 True
showerhead-hukknl showerhead showerhead.n.01 0.04, 0.21, 0.84 togglebutton, collision, 1 False
showerhead-kdvrbf showerhead showerhead.n.01 0.48, 0.41, 1.45 fluidsource, togglebutton, collision, 1 False
showerhead-lfwwnr showerhead showerhead.n.01 0.16, 0.24, 0.70 togglebutton, collision, 1 True
showerhead-lrfpvk showerhead showerhead.n.01 0.21, 0.28, 1.10 fluidsource, togglebutton, collision, 1 True
showerhead-psscka showerhead showerhead.n.01 0.29, 0.27, 1.05 togglebutton, collision, 1 True
showerhead-rhrpdm showerhead showerhead.n.01 0.27, 0.30, 1.30 togglebutton, collision, 1 True
showerhead-svuhzb showerhead showerhead.n.01 0.42, 0.29, 1.33 fluidsource, togglebutton, collision, 1 True
showerhead-tksyhh showerhead showerhead.n.01 0.16, 0.23, 0.70 togglebutton, collision, 1 False
showerhead-vbijwn showerhead showerhead.n.01 0.43, 0.25, 1.96 fluidsource, togglebutton, collision, 1 True
showerhead-vuswbv showerhead showerhead.n.01 0.43, 0.25, 1.96 fluidsource, togglebutton, collision, 2 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; nozzle.n.01 --> showerhead.n.01; spout.n.01 --> nozzle.n.01; opening.n.10 --> spout.n.01; artifact.n.01 --> opening.n.10; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click nozzle.n.01 "/knowledgebase/synsets/nozzle.n.01.html" "Synset details page"; class nozzle.n.01 success; click showerhead.n.01 "/knowledgebase/synsets/showerhead.n.01.html" "Synset details page"; class showerhead.n.01 success; click spout.n.01 "/knowledgebase/synsets/spout.n.01.html" "Synset details page"; class spout.n.01 success; click opening.n.10 "/knowledgebase/synsets/opening.n.10.html" "Synset details page"; class opening.n.10 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; style showerhead.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
nozzle.n.01 Matched a projecting spout from which a fluid is discharged
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
opening.n.10 Matched a vacant or unobstructed space that is man-made
physical_entity.n.01 Matched an entity that has physical existence
spout.n.01 Matched an opening that allows the passage of liquids or grain
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
nozzle.n.01 Matched a projecting spout from which a fluid is discharged

Children Synsets

Name State Definition