room_divider

Synset: screen.n.09

Object Images

Objects

Object Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
room_divider-bydmct room_divider screen.n.09 0.09, 1.60, 0.40 collision, 1 True
room_divider-doxkzb room_divider screen.n.09 0.04, 1.22, 0.40 collision, 1 True
room_divider-ifajxj room_divider screen.n.09 0.05, 1.32, 2.70 collision, 1 True
room_divider-ispwfg room_divider screen.n.09 3.04, 3.79, 3.26 collision, 1 False
room_divider-lgrcuq room_divider screen.n.09 0.07, 0.67, 2.03 collision, 6 True
room_divider-mtamtq room_divider screen.n.09 0.03, 2.37, 2.70 collision, 1 True
room_divider-ngwbgo room_divider screen.n.09 0.23, 1.87, 3.28 collision, 1 True
room_divider-oufvle room_divider screen.n.09 3.04, 3.79, 3.26 collision, 1 False
room_divider-ridxcj room_divider screen.n.09 0.01, 3.53, 3.00 collision, 1 True
room_divider-vwnumt room_divider screen.n.09 0.13, 4.90, 2.10 collision, 1 True
room_divider-vzwwqo room_divider screen.n.09 0.54, 1.91, 1.72 collision, 1 False
room_divider-xqxcue room_divider screen.n.09 0.05, 0.85, 2.70 collision, 1 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; partition.n.01 --> screen.n.09; structure.n.01 --> partition.n.01; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click partition.n.01 "/knowledgebase/synsets/partition.n.01.html" "Synset details page"; class partition.n.01 success; click screen.n.09 "/knowledgebase/synsets/screen.n.09.html" "Synset details page"; class screen.n.09 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01.html" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; style screen.n.09 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
partition.n.01 Matched a vertical structure that divides or separates (as a wall divides one room from another)
physical_entity.n.01 Matched an entity that has physical existence
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
partition.n.01 Matched a vertical structure that divides or separates (as a wall divides one room from another)

Children Synsets

Name State Definition