| Object | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|---|---|---|---|---|---|
| conditioner_dispenser-elofnb | conditioner_dispenser | conditioner__dispenser.n.01 | 0.12, 0.21, 0.07 | togglebutton, particleapplier, collision, | 1 | False |
| conditioner_dispenser-njqnuo | conditioner_dispenser | conditioner__dispenser.n.01 | 0.21, 0.08, 0.08 | togglebutton, particleapplier, collision, | 0 | True |
| conditioner_dispenser-udeflt | conditioner_dispenser | conditioner__dispenser.n.01 | 0.06, 0.04, 0.19 | togglebutton, particleapplier, collision, | 1 | True |
| conditioner_dispenser-uncljo | conditioner_dispenser | conditioner__dispenser.n.01 | 0.06, 0.06, 0.19 | togglebutton, particleapplier, collision, | 1 | True |
| Name | State | Definition |
|---|---|---|
| artifact.n.01 | Matched | a man-made object taken as a whole |
| container.n.01 | Matched | any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another) |
| entity.n.01 | Matched | that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| instrumentality.n.03 | Matched | an artifact (or system of artifacts) that is instrumental in accomplishing some end |
| object.n.01 | Matched | a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 | Matched | an entity that has physical existence |
| whole.n.02 | Matched | an assemblage of parts that is regarded as a single entity |
| Name | State | Definition |
|---|---|---|
| container.n.01 | Matched | any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another) |
| Name | State | Definition |
|---|